.MSH ファイル拡張子
Orbiter 3D Mesh File
| 開発元 | Martin Schweiger |
| 人気度 |
3.5 | 14 票 |
MSHファイルとは?
Proprietary 3D model mesh format used by Orbiter, a free space flight simulation program; saves the three-dimensional structure of a shuttle, station, or another space object; uses ASCII text formatting and specifies vertices and mesh groups for different parts of the model, as well as the textures (.DDS files) and materials to apply to the model.
詳細情報
MSH files are saved in the \Meshes\ folder of the software installation.
MSHファイルを開く、または参照するプログラム
Godot Engine 3D Mesh File
| 開発元 | Godot |
| 人気度 |
3.2 | 6 票 |
A MSH file is a 3D model created by Godot Engine, a free and open source game engine used to create 2D and 3D games. It stores information about a 3D model in a proprietary format similar to the Wavefront 3D Object format. MSH files are created when a user imports an .OBJ file in Godot Engine as an object when developing a game.
詳細情報
You can import an OBJ file into Godot Engine using the Import 3D Mesh menu or by simply dragging and dropping it a scene, then selecting Import. Godot Engine only creates MSH files when Wavefront 3D OBJ files are imported into the project. If a .DAE, .GLTF, or .GLB model file is imported in Godot Engine, the application creates an .SCN file.
注: MSH files are used in version 2 of Godot Engine but were replaced by .MESH files in version 3 of the application.
MSHファイルを開くプログラム
Visual Communicator Project File
| 開発元 | 不明 |
| 人気度 |
2.0 | 4 票 |
Movie project created with Visual Communicator; contains video clips, audio files, images, and custom text clippings and effects; used for creating professional-quality video; similar to a Windows Movie Maker Project (.MSWMM file).
詳細情報
Serious Magic, the original developer of Visual Communicator, was acquired by Adobe Systems in 2006.