.GLB File Extension
File Type 1STK Globe File
What is a GLB file?
File used by STK, a program used for modeling and operating missions for space, defense systems, and electronic systems; stores a globe, which is a 3D model of simulated or real world terrain; used for sharing globes with other STK users; can be imported and exported using STK's Globe Manager component.
GLB files can also be uploaded to a Globeserver, which hosts files for multi-user access.
File Type 2Glulx Blorb Game File
.GLB File Association 2
Game file created in the Glulx Blorb format, a format used for bundling different game resource files into a single archive; may contain graphics, level information, music, or other data; used by games such as DemonStar, a vertical scrolling shooter game that takes place in outer space.
GLB files were originally designed for use with "Z-machine" text adventure games, but has been adapted for other types of games.
File Type 3Binary GL Transmission Format File
|Developer||The Khronos Group|
|Category||3D Image Files|
.GLB File Association 3
A GLB file contains a 3D model saved in the GL Transmission Format (glTF). It stores information about a 3D model, such as node hierarchy, cameras, and materials, animations, and meshes in binary format. GLB files are the binary version of .GLTF files.
GLB files can be used to save and share digital assets between different 3D modeling tools, similarly to .DAE files. However, they are also optimized for download speed and load time at runtime, which makes them easier to use in mobile- and web- based 3D modeling programs. They are also a more streamlined format for uploading and downloading from online digital asset databases, such as 3D Warehouse and Remix 3D.
GLB files are similar to GLTF files in that they may include embedded resources or may reference external resources. If a GLB file comes with separate resources, they most likely will be the following files:
- Binary (.BIN) files - One or more BIN files that contain animation, geometry, and other data.
- Shader (GLSL) files - One or more GLSL files that contain shaders.
- Image (.JPG, .PNG, etc.) files - One or more files that contain textures for the 3D model.
The glTF is developed to be an efficient, extensible, interoperable format for the transmission and loading of 3D content. The goals of the format include, compact file sizes, fast loading, complete 3D scene representation, runtime independence, and extensibility to accompany further development. For more information about glTF, click here.